UX
User experience and human–computer interaction.
Design principles and concepts:
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Gestalt principles (Prägnanz)
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Serial-position effect: People tend to best remember the first and last items in a series.
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Primacy effect
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Recency effect
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Isolation effect: When multiple similar objects are present, the one that differs from the rest is most likely to be remembered.
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Fitts’s law: The time to move to a target depends on the size of the target and the distance to it.
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Hick’s law: The time to make a decision increases with the number and complexity of choices.
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Jakob’s law: People spend most of their time on other sites, so they prefer your site to work the same way as the other sites they already know.
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Miller’s law: The average person can only keep 7 (plus or minus 2) items in their working memory.
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Parkinson’s law: Any task will inflate until all of the available time is spent.
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Law of conservation of complexity:1 For any system, there is a certain amount of complexity which cannot be reduced.
Links
- Laws of UX
- Quora: What’s the difference between UX and HCI?
- Apple’s Human Interface Guidelines
- Make me think! (Ralph Ammer)
- Forms best practice (Geri Reid)
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Also known as Tesler’s Law. ↩